Why Rotating in 3D Requires Numbers That Live in 4D
Climbing the number ladder from real numbers to complex numbers to quaternions, and why 3D rotation needs a 4D number system.
Climbing the number ladder from real numbers to complex numbers to quaternions, and why 3D rotation needs a 4D number system.
A beginner intro to world and body frames, why drones need both, and where this shows up in my quadrotor simulator.
Step-by-step guide to implement a simple Unix-like shell in C.